Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

Post by ExitPathGirl16 on Wed Nov 19, 2014 11:15 am

I really like both of your ideas with the chat!

Although universal chat would probably be best on the empty space to the left or right of the screen, this way you can see more detail about the chat and whose it in as well as previous messages.

Also, removing the intro and sending you automatically into the home page when you go to yep would be nice and save a few seconds every time we login to yep.
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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

Post by ExitPathGirl16 on Sun Jan 18, 2015 12:22 am

Here are some suggestions with the designer

1. Zoom in/out so we can see the whole level in one screen, or zoom in on detail
2. Being able to hold the mouse and allow blocks to be placed without having to click each time
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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

Post by Guest_Phoenix94305 on Mon Jan 19, 2015 11:00 pm

I have actually always wanted private rooms, where you could test levels, practice, and so forth without being bothered. I remember sometimes I would make a room in AG and join that room on Y-EP, so I wouldn't have any spectators or anything while I test levels or concepts or try something new.

Another thing that sounds really good is the sort of drag function in designer, where you don't have to click everytime to place a block or spike. You could click and drag--this would make level-making a lot easier.

Another nice function would be a rotate button for spikes, so you could easily rotate spikes to 90 degrees, 180, or 270, rather than manual entry.

As for the universal chat function, I think that would be too problematic, from a standpoint of programming, lag, etc. It's not worth it.
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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

Post by sohdbrimks on Tue Jan 20, 2015 10:24 am

It would be nice to have rotated spikes and pop spikes on designer to put them faster
It would be specialy good for pop spikes, if this eliminated the randomness of rotating and changing size (if you rotate a pop spike 90 degrees, the height and width gets inverted I think, but it seens totaly random where they will appear once you test it in game. If you change size before you rotate they seen to go to a different place too, making things even more confusing)

A fun thing would be if we could change size of normal spike
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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

Post by AngelOfOreos on Tue Jan 20, 2015 3:30 pm

sohdbrimks wrote:It would be nice to have rotated spikes and pop spikes on designer to put them faster
I second this movement.

It'd also be awesome if we could set a custom designer box, such as 20x2000, for tall or wide levels... without having to manually place the blocks using the x/y coordinates.

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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

Post by Xakaze on Wed Jan 21, 2015 11:31 am

I suggest a feature that reads my mind and automatically draws the level I'm thinking about, tests/fixes it, and uploads it on forum.

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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

Post by Guest on Wed Jan 21, 2015 3:27 pm

Xakaze wrote:I suggest a feature that reads my mind and automatically draws the level I'm thinking about, tests/fixes it, and uploads it on forum.

yck pls

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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS

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