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Hau 2 be an fast with milk, eku, gon, hpd, & friends

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Xakaze
Zenzational
Ekusodasu
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Hau 2 be an fast with milk, eku, gon, hpd, & friends Empty Hau 2 be an fast with milk, eku, gon, hpd, & friends

Post by Ekusodasu Thu Jun 16, 2016 1:13 am

[You must be registered and logged in to see this image.]
level 1:
level 2:
level 3:
level 4:
level 5:
level 6:
level 7:
level 8:
level 9:
level 10:
level 11:
level 12:
level 13:
level 14:
level 15:
level 16:
level 17:
level 18:
level 19:
level 20:
level 21:
level 22:
level 23:
level 24:
level 25:
level 26:
level 27:
level 28:
level 29:
level 30:
if you have any alternate routes that you feel are faster than the ones posted, feel free to post them
red = no flow
blue = tap flow
green = carryover
executing everything listed here perfectly should lead to a 2:30 time
if anything listed here is confusing, feel free to voice your concerns
if you can't see the full image, right click on the image you would like to see and click "open image in new tab"


Last edited by princevladlin on Sat Jul 09, 2016 7:25 pm; edited 1 time in total (Reason for editing : sticky it!)
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Post by Zenzational Thu Jun 16, 2016 4:02 am

When you do everything perfectly and mess up the double on 29.

[You must be registered and logged in to see this image.] FeelsBadMan

And gj putting this together, now people don't have to hack.
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Post by Xakaze Thu Jun 16, 2016 7:50 am

Very very nice job, I'm impressed ^^

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Post by AngelOfOreos Sun Jun 19, 2016 4:47 pm

This was very informative. Nice job.
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Post by GhostofNinja Mon Jun 20, 2016 4:18 am

disclaimer: i didn't help at all
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Post by princevladlin Sat Jul 09, 2016 7:24 pm

I did something like this a while ago that was pretty sloppy. This is great and deserves a permanent sticky. There are a few noteworthy alternate paths that could be added though.

Is it actually possible to do the faster route on 5 consistently? I found out about it accidentally a long time ago and was never able to do it with any consistency. Same thing for level 9 and maybe 13.

I popularized the "over the saws" route for 6, but I don't think I actually tested it to see how much faster it is. You might want to consider adding alternate easier paths for some of the harder levels.

I'd have to test it, but I'm pretty sure that it's faster to go over the spikes and saw on level 14. You don't need to dj; you can land right before the spikes/saw and just jump. If you do it right, it also could be easier to conserve flow this way (at least it looks like it since you don't have to hold flow).

On level 18, you can jump over the first saw completely.

I may be wrong, but I'm pretty sure I was the one to popularize the "gon's/milk" route for level 23. My route was slightly different. I'd have to test to see which is easier, but I found that mine isn't too hard and lines up pretty perfectly with an opening in the spikes. Maybe you can get in a cycle earlier if you don't land? In that case mine would be slower but potentially easier. I made a video for it a while ago.

I created some other paths for level 24 a while ago (video here). The first one is just a variation on the standard. The second one involves not using the tele and is my goto path (it doesn't requiring waiting so you don't get axed in the tele). The third part of the video can be ignored.

For level 28, it's faster to corner jump after the spring, but it's harder to get consistently.

I had a concept called a "recovery path" for some of the harder levels when I was slower so that I could still get a decent time. Here is an old video showing this for level 28 if you fail the corner jump (it's kind of sloppy/poorly explained but you should see what I mean). I also had one for level 24.

Also, has anyone actually tested the best way to conserve flow/speed on a straight path? Some people just tap flow or tap flow randomly and jump. Do you actually lose speed in the air and if so how much (normally I don't tap or hold flow after leaving the ground unless I'm not already going fast)?

Edit: Stickied Very Happy
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Post by Guest_Phoenix94305 Fri Aug 05, 2016 11:08 am

This is really cool, nice job. The best way to conserve speed and flow on a straight path is to jump, because, in uniplayer, you don't lose speed in the air, only on the ground. I would tap flow only at the start and end of a jump, no need to do it during the air, and definitely don't just stay on the ground.

On level 6, I don't slide at all, instead I would land on the left side of the platform with the bouncer and do a slower short hop onto the bouncer. This gave enough flow, and it seemed to be faster than sliding to get the flow. I might be wrong on that one.

If I recall correctly, on level 12, you should be able to land directly on the top part of the platform on the right, rather than that slot where you hit the corner and have to jump again.

Prince and I use the same method for level 14, and it's faster and easier. I used the same method as him for 24, where you double over the teleporters. On 28, you should double to the top, like you do in Cubey, not go through the thing.

On level 21, don't just go straight up when you hit the bouncer. Instead, go left and curve over the edge.

Lastly, I had a method to always get the double on level 29, no luck required. There's a spot a little to the right of the flag, where, if you stop completely, and you start holding both right and flow, you are guaranteed to get the double. Doing this obviously takes more time, but many people would likely find the consistency preferable.
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