Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
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ExitPathGirl16
princevladlin
squiggleinator3000
Molgmaran
TroIIingTroll
Mickeyryn
dragon144
Steinwayartist
guest_dog
GhostOfPain
holdonmyheart
Ozone Layer
Zenzational
17 posters
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Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
I really like both of your ideas with the chat!
Although universal chat would probably be best on the empty space to the left or right of the screen, this way you can see more detail about the chat and whose it in as well as previous messages.
Also, removing the intro and sending you automatically into the home page when you go to yep would be nice and save a few seconds every time we login to yep.
Although universal chat would probably be best on the empty space to the left or right of the screen, this way you can see more detail about the chat and whose it in as well as previous messages.
Also, removing the intro and sending you automatically into the home page when you go to yep would be nice and save a few seconds every time we login to yep.
ExitPathGirl16- Posts : 1063
Join date : 2013-08-29
Age : 24
Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
Here are some suggestions with the designer
1. Zoom in/out so we can see the whole level in one screen, or zoom in on detail
2. Being able to hold the mouse and allow blocks to be placed without having to click each time
1. Zoom in/out so we can see the whole level in one screen, or zoom in on detail
2. Being able to hold the mouse and allow blocks to be placed without having to click each time
ExitPathGirl16- Posts : 1063
Join date : 2013-08-29
Age : 24
Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
I have actually always wanted private rooms, where you could test levels, practice, and so forth without being bothered. I remember sometimes I would make a room in AG and join that room on Y-EP, so I wouldn't have any spectators or anything while I test levels or concepts or try something new.
Another thing that sounds really good is the sort of drag function in designer, where you don't have to click everytime to place a block or spike. You could click and drag--this would make level-making a lot easier.
Another nice function would be a rotate button for spikes, so you could easily rotate spikes to 90 degrees, 180, or 270, rather than manual entry.
As for the universal chat function, I think that would be too problematic, from a standpoint of programming, lag, etc. It's not worth it.
Another thing that sounds really good is the sort of drag function in designer, where you don't have to click everytime to place a block or spike. You could click and drag--this would make level-making a lot easier.
Another nice function would be a rotate button for spikes, so you could easily rotate spikes to 90 degrees, 180, or 270, rather than manual entry.
As for the universal chat function, I think that would be too problematic, from a standpoint of programming, lag, etc. It's not worth it.
Guest_Phoenix94305- Posts : 237
Join date : 2013-07-28
Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
It would be nice to have rotated spikes and pop spikes on designer to put them faster
It would be specialy good for pop spikes, if this eliminated the randomness of rotating and changing size (if you rotate a pop spike 90 degrees, the height and width gets inverted I think, but it seens totaly random where they will appear once you test it in game. If you change size before you rotate they seen to go to a different place too, making things even more confusing)
A fun thing would be if we could change size of normal spike
It would be specialy good for pop spikes, if this eliminated the randomness of rotating and changing size (if you rotate a pop spike 90 degrees, the height and width gets inverted I think, but it seens totaly random where they will appear once you test it in game. If you change size before you rotate they seen to go to a different place too, making things even more confusing)
A fun thing would be if we could change size of normal spike
sohdbrimks- Posts : 190
Join date : 2013-07-28
Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
I second this movement.sohdbrimks wrote:It would be nice to have rotated spikes and pop spikes on designer to put them faster
It'd also be awesome if we could set a custom designer box, such as 20x2000, for tall or wide levels... without having to manually place the blocks using the x/y coordinates.
AngelOfOreos- Cookie
- Posts : 709
Join date : 2013-09-23
Age : 25
Location : the mountains
Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
I suggest a feature that reads my mind and automatically draws the level I'm thinking about, tests/fixes it, and uploads it on forum.
Xakaze- Posts : 434
Join date : 2013-08-01
Re: Yck-Exit Path: IMPROVEMENTS & SUGGESTIONS
Xakaze wrote:I suggest a feature that reads my mind and automatically draws the level I'm thinking about, tests/fixes it, and uploads it on forum.
yck pls
Guest- Guest
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